cotyrmiller.com

This is the landing page for my up-and-coming text adventure game.

Currently this game is simply called "Adventure Quest II" based off of Adveture Quest that I wrote a long time ago.

This version aims to be more complete, however. Much more in the way I dreamed of it being as a kid.

Currently "Adventure Quest II" is aiming as being open source and is currently being written in swift. However both of those may change in the future as I am already considering the possibility of porting it to Java. Regardless of my desition I still fully plan to maintain at least the "engine" of the game as open source, regarless if the entire game on it's own is or not.

Here is a table of my thoughts on porting to another language.
Java Runs well on all platforms. Closed source Okay syntax
Swift Currently only runs well on Macintosh Open source Great syntax
C/C++ Runs well on all platforms but require multiple builds. Open source I actually hate these languages.
ASM/Flat ASM Runs well on all platforms but require multiple builds, and allot more work. Open source (FASM) Fun, but can become complicated, not so good these days for large open source projects were you would like to see people having fun hacking the code.

As you can see I have allot of conflicting issues on the future status of a port and have heavliy weighed porting, but until I make up my mind I have decided to keep working in swift.

Currently the game isn't avalable yet, I wouldn't even consider it ready for like a super pre-alpha release of 0.1.3b. However, you can get a hold of more early source code version from here

You can also grab a copy of the dev doc (still a work in progress) Just incase you are curios. Just note that this current dev doc desribes many fetures not included in the current version of the engine linked above as the dev doc describes many fetures added with 0.1.1b and 0.1.2b.

You can download the dev doc here

© 2018 Coty R. Miller